Projekt ARES
ARES Realworld

ARES Realworld transforms any room into a training area. No screen is used as a target, but any object in the room can be selected as a target, which ensures variety and enables countless creative training situations. ARES Realworld does not require a video projector, which keeps the costs for setting up a system very low. Even a colour filter in front of the camera is not absolutely necessary, although it is recommended to improve shot recognition - especially if movement in the image cannot be prevented or is even desired.

Targets are simply marked directly in the camera image and thus integrated into the game. The flexible marking tools make it possible to quickly integrate even complex targets. Targets can also overlap or be nested within each other, making it easy, for example, to evaluate the hits of a target. In addition, target areas can be assigned special functions to start the game by shooting at such an area. The individual targets can be given individual names and a point value, whereby negative points are also possible. The colour representation of the targets and hits is freely configurable.

In addition to the classic target game mode, there is also a time game in which the aim is to hit all the targets in as short a time as possible. As with the drop target game from ARES, there is a random delay before the start during which a shot leads to disqualification.

ARES Realworld

Since version 1.1, ARES Realworld also includes a target PDF generator. With this you can design various targets and export them as PDF.

ARES Realworld

From version 1.2 onwards, it is also possible to evaluate these targets automatically and to eliminate image distortions caused by the camera. The game display then no longer shows the camera image but the generated target, which is much clearer. This mode is suitable for building a laser shooting range.

As of version 1.3, this rectified representation was also transferred to image targets. As with the ARES project, you can select an image as a target which is then displayed in the programme. The second image is then used for evaluation, which determines the hit areas and points via different colour values.

The free version is limited to four targets and one camera. In addition, the target can only have a maximum of 5 rings in the automatic evaluation in the free version. have a maximum of 5 rings and image targets are reduced to a maximum resolution of 128x128 pixels. The licensed full version can manage any number of targets and also supports several cameras at the same time, so that an entire room can be turned into a target area. The programme and a PDF manual can be downloaded from thedownload area download area.

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